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Best 25 Games Ever (The Revised List)
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Remus
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1. Best 25 Games Ever (The Revised List)
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last updated at Jan 06, 2004 09:37 a.m. (1 times)
Over a year ago, I made a topic about the 10 best games ever. It was a pretty good list, if a little slanted. For one thing, "best" is kind of a vague term. Also, having only 10 slots severely limits the names that can receive the recognition the deserve. I also noticed that newer games kind of dominated the list, which wasn't very fair. So I've created a new list, with 25 slots. I'm defining "best" this time around as the games which either A) revolutionized or reinvented their genre, or created a new one all their own; B) existed within an existing genre as a well-crafted masterpiece, polished and near-flawless in execution; or C) were so beautiful, artistic, creative, or enjoyable that they have stuck with me as favorites in spite of any flaws they might have had. I'm going to try and keep the descriptions shorter this time, but no promises. Also, note that the listed system (PC, PS2, SNES, etc.) represents the system I played the game on. Many of these games saw multi-platform releases, and I'm not going to list every system every game appeared on. As for the release years, to the best of my knowledge (and research) these are the years each game was originally released, regardless of what system that was on. So, here goes.


25. ToonStruck - PC, Burst Entertainment, 1996
Special treatments make clowns funny funny FUNNY! Apparently the game designers were recieving some special treatments of their own. This game is hilarious. Christopher Lloyd plays Drew Blanc, a hack cartoonist who is drawn into a cartoon world by forces the manual warns you not to think to hard about. With the help of his animated sidekick, Flux Wildly (voiced by Dan Castellenetta), he must stop the evil Count Nefarious (Tim Curry) from malevolating Cutopia. It's funny, trust me. Good luck getting it to run on a modern computer, though.


24. Chrono Trigger - SNES, Squaresoft, 1995
A stand-alone RPG (or so it was intended) from the makers of the Final Fantasy series dealing with time travel. Sounds great, doesn't it? It was. This game has many different endings, and though I wasn't exactly floored by the one I got, even that couldn't tarnish the experience. It gets the details of time travel so awfully, terribly wrong that even the Back to the Future films will look believable afterward, but if I can forgive it that, you can too.


23. Shadowrun - SNES, Beam Software, 1993
One of the original genre-benders, this is an action/RPG/mystery/sci-fi/fantasy adventure. It's based on the pen-and-paper RPG by the same name, but also borrows heavily from William Gibson material, most notably Neuromancer. Knowledge of the original RPG or Gibson books is entirely unnecessary, just fun. It's a difficult game, but if you play on an SNES emulator the quicksave function will alleviate some of the stress. NOTE: there is a Sega Genesis game by the same name, also based upon the same RPG. It's a completely different game, however. This version was SNES-exclusive.


22. Homeworld - PC, Relic, 1999
I'm bad at RTS games. It's the micromanagement. Give me one ship, one soldier, whatever, and I'll wield it like a scalpel, but the more units I need to divide my attention between, the worse I'll do. That said, I really enjoy Homeworld, despite how bad at it I am. Because the game centers around space-based combat, it is presented in 3D, a rare thing for RTSs even today. In practice, this ended up being mostly a novelty; most of the action still takes place along a horizontal plane. But it was a novel effort, and I hear the sequel improves on it. The cosmic vistas are beautiful, the music grand, the story somehow shallow but profound at the same time, and the unit chatter is icing. "We caught 'em napping."


21. Donkey Kong Country - SNES, Rare, 1994
One of the best platformers for the SNES. DKC had two sequels for the same system, both of which were quite good in their own right. The graphics, prerendered sprites against prerendered backrounds, were strikingly pretty for the time, and the music was catchy but still appropriate throughout. Add to this the ability to play two-player cooperatively, and you have quite a neat game. Revitalizing the Donkey Kong franchise was a chancy gamble, but it paid off well, and set precedent for a number of others to follow.

Date: Jan 05, 2004 on 12:24 a.m.
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2. Re:Best 25 Games Ever (The Revised List)
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20. Blade Runner - PC, Westwood Studios, 1997
Okay, so in retrospect, this game had some strange issues. It is played like an inventory adventure -- you guide your sprite character around using the mouse, talking to people and picking up objects as you go. But the objects you pick up are evidence, so while having an object in your inventory may open up new conversation topics, you never use the objects you have on anything else. Add to that a rather conspicuous action component wherein you must right-click to draw your pistol and click on what you want to shoot, and you have an interesting game with some odd design choices. That said, this game was remarkably fluid for its time, allowing you about ten different endings which could leave you siding with either of the two opposing forces in the game, or refusing to join either party. On top of that, it's one rare occasion where the game is better than the movie upon which it is based (which, ironically, was better than the book upon which that was based). If you can look past the flaws, it's well worth the trouble.


19. Goldeneye - N64, Rare, 1997
One of the few FPSs for the N64, this game ate a remarkable amount of my time. The single-player missions kept me busy with three modes of difficult and special challenges for opening the game's cheats, and I have played more Goldeneye multiplayer than I have any other game's, ever. My friends and I played deathmatch games (License to Kill all the way, baby) for two years, and we only stopped because Rare released a quite-similar title called Perfect Dark which made a few improvements. One friend became so obsessed with the game that he studied the spawn point patterns so that he could kill you and be waiting for you when you came back, unarmed, regardless of the level. We balanced this out by beating him with the clunky, rumblepak-weighted controllers.


18. Starcraft - PC, Blizzard, 1998
I can't possibly detail the incredibly numerous and complex things which make this game great, and even if I could, someone else has probably already said it. And as I said berfore, I'm terrible at the RTS genre (see Homeworld, above), so in order to experience the plot of the game I had to [gasp] cheat. But even an amateur like me can see that this game is about as perfect an RTS as has ever existed. The three races, which have non-synchronous units, are so perfectly balanced (well, if you count the Brood War expansion, that is) that even the most experienced and skilled players can attest to their equality. The single-player campaign tells a surprisingly good story, and the multiplayer mode is a loads of fun.


17. Super Mario RPG: The Legend of the Seven Stars - SNES, Squaresoft/Nintendo, 1996
Those who have heard my vocal proclamations that the Square/Disney partnership which spawned Kingdom Hearts is an unholy union that cannot be borne may wonder why this collaboration beteen Square and Nintendo wins praise instead. The answer is simple: Shut up and mind your own business. This could easily have been a ridiculously bad idea, but then, this was the Square of yore, the Square which had recently released the fantastic Final Fantasy VI and which had yet to produce VII. The game tells a whimsical tale about a sword which falls from the sky, shattering the Star Road, where wishes are received and granted. The sword's fall also interrupts a battle between Mario and Bowser over (as ever) Princess Toadstool, flinging all three to different corners of the world. In order to defeat this common enemy, Mario enlists not just the help of Mallow the cloud prince and Geno the supernatural defender, but also Princess Toadstool (who actually helps out for the first time since Super Mario Bros. 2) and Boweser himself. The plot is funny, the new characters are fun, and the game is an all-around good time. Special recognition goes to David Mercer, who bought me this game for my birthday the year it came out. He has yet to receive a present in return equal in coolness or monetary value.


16. Splinter Cell - PC, Ubisoft, 2002
I suppose there's probably no coincidence in the fact that the three newest games on this list are all from Ubisoft. This company has some remarkable talent going for it, in addition to a few very promising franchises (see Beyond Good & Evil, Prince of Persia: The Sands of Time, and Riven below). Splinter Cell was the first of the three that I played, and it is one of the best-executed stealth games ever. It ranks after Thief II, Metal Gear Solid, and Deus Ex (all below) because it doesn't provide an experience quite as moving as these other games, but on technical merits alone, it wins hands down. Splinter Cell's plot is the standard Tom Clancy stuff: you're a covert ops agent sent into the field to stop bad men from doing bad things with bad weapons. The fun is in the gameplay, and the gameplay is spot-on. Super-agent Sam Fisher feels sort of like a real-world Solid Snake; he's an experienced, gruff, no-nonsense commando who knows his shit and doesn't like being jerked around by superiors. Like all stealth games, you have to be ready to save and load a lot, and for this reason I recommend against playing the PS2 version. If stealth just isn't your thing, you will not like this game. Sorry.

Date: Jan 05, 2004 on 12:25 a.m.
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3. Re:Best 25 Games Ever (The Revised List)
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15. Thief II: The Metal Age - PC, Looking Glass Studios, 2000
Thief: The Dark Project was something of a mixed bag. The first level made me giddy. The intro's cool voice-over from Garret, the game's protagonist, describing the plan to sneak into a rich nobleman's home and alleviate him of the burder of a good portion of his wealth had me excited as hell about the game, and the level delivered on all promises. The game is balanced so that combat is almost never a viable option -- you play by sticking to the shadows, making as little sound as possible, and leaving no evidence you were ever there. Except, of course, for the missing loot. However, after the first level, things go downhill. The sequel makes up for the mistakes of the original by sticking more to the spirit of what makes the game unique. Garret is a great protagonist character, but add to that an unlikely alliance with an enemy from the first game, and the story shapes up pretty well. Alas, Looking Glass Studios is no more, but a third Thief game is in the works with Ion Storm. This game isn't for everyone; the first-person perspective can be odd for a stealth game, and the trial-and-error gameplay will repel the easily-frustrated. If you're a fan of the stealth genre, however, Thief invented it. Sit a while with the heir to the throne, and you'll learn a thing or two.


14. Sly Cooper and the Thievious Raccoonus - PS2, Sucker Punch, 2002
The premise is simple and silly, and sets the tone of the game pretty accurately: you are Sly Cooper, last son of a long line of master thieves, but your family's secrets, carefully recorded over the ages in a tome called the Thievious Raccoonus, were taken when you were a child by a group of criminals called the Fiendish Five, after they murdered your father. Without that book, you've had to learn the family trade on your own -- but now you're ready, and you're going to steal the heirloom back from the Five, and get revenge while you're at it. This game is good old-fashioned platforming fun, and what it does, it does very well. The story, though not especially long or complex, is endearing and entertaining. The characters, including Sly and his two companions, a nerdy hacker turtle named Bently and a bumbling getaway driver hippopotamus Murray, a police inspector on Sly's trail, and each of the Five, are all unique and entertaining characters with charm to spare. It's a short game, and so those with lukewarm feelings toward platformers may prefer to simply rent it. But hey, this snappy, stylish romp made me want to be a thief, and not even Thief did that.


13. The Lost Vikings - SNES, Silicon & Synapse, 1992
The last truly old-school game on this list, The Lost Vikings is one very fun game. It can be played as a single-player adventure, but it truly shines when two players cooperate. The game gives you three characters (who are, in fact, Vikings who have gotten lost in time), each of whom have very specific abilities which only occasionally overlap. Baleog is the warrior, strong and fierce, with a crushing sword strike and a weaker but long-range arrow-shot. Erik is a scout, swift and nimble, able to outrun any enemy and leap over obstacles. Olaf is the defender, solid and stout behind his near-indestructible shield. All three character need to be coordinated carefully to defeat the game's enemies and bypass its traps, and with two players this can be riotously great fun. The game shows itself to be particularly clever, however, in the later levels, where the vikings' secondary abilities must be used to substitute for those who are needed elsewhere. For instance, Erik's sprint, which can send him plowing into and breaking down walls (leaving him with a nasty headache) can also be used to harm enemies if Baleog cannot be with the party. Baleog's sword attack knocks an enemy back a step, allowing him to fend off attackers who might otherwise harm the party if Olaf is away. And Olaf's shielf can be held aloft to allow Olaf to glide (you have to see it to appreciate the humor), allowing him to pass over some obstacles and navigate some traps if Erik is elsewhere. The game is carefully designed and balanced so that each character is valuable and essential, with each as important as the others. Though there are action and platforming elements (usually where Baleog and Erik are involved, respectively), the game is at its heart a puzzle game, and is requires thinking above coordination.


12. Beyond Good & Evil - PS2, Ubisoft, 2003
This game is often compared to The Legend of Zelda: Ocarina of Time (Below), as well as to a later edition, The Wind Waker. These comparisons are fair, in that you can play either of those games and have a fair idea of whether or not you'll like BG&E. This is one of the three most recent additions to my list, all of which are from Ubisoft, which is quite remarkable (see Splinter Cell above and Prince of Persia: The Sandes of Time below). This is also the last of the three that I've played. The game follows the adventure game formula, to an extent, providing you with steadily-upgrading vehicles with which you can explore the game world, each allowing you access to an expanded portion of that world. From time to time you descend into monster-filled dungeons which you must explore, at the end of which you will usually find some sort of boss creature. These aspects aren't particularly original, but they're as well-crafted as any Zelda game, so don't let critics sway you. And yet, the game truly comes into its own with the smaller details. You play as Jade, a freelance action reporter enlisted by the rebel Iris network to document proof that the planet Hyllis' defenders, the Alpha Section, are actually working for the DomZ aliens. Therefore, boss battles notwithstanding, the dungeons center mostly around stealthily creeping through AS compounds and photographing evidence against them. This is a refreshing change of pace from the usual hack-and-slash gameplay which takes over when you leave the overworld, and gives the game a more believable, mature feel than one gets from weilding the Master Sword. However, though the game is so all-around polished you can use it as a mirror, it paradoxically has a strangely unfinished feel to it. There are mysteries hinted at throughout the game which are only passingly explained at the end, and the game universe is left largely unexplained. Add to that that the game has only three major dungeons (plus a handful of shorter optional ones) and can be completed (and I mean completed) by a first-time player in under ten hours, and you get a sense that something larger was originally intended, but was scaled back at some point. Stick around after the credits and you'll see a short cutscene which hints at a sequel, but takes away from the satisfaction of the ending. Sorry if that was something of a spoiler.


11. Prince of Persia: The Sands of Time - PS2, Ubisoft, 2003
The last of the three Ubisoft games on this list, and my favorite (though as you can see from the ordering, it was a hard choice between this and Beyond Good & Evil, above). The original Prince of Persia, a game by Jordan Mechner (this was back in the late 80s, when a game could be made by a single person), was an inspired platformer which I was planning to include on this list, until Sands of Time came along and outdid it by leaps, bounds, flips, and probably a few wall jumps too. Sands is also a platformer, but has more to in common with Mario than with the Prince's first incarnation. Whereas the original stressed a realistic protagonist with only a believable set of well-animated abilities at his disposal, similar to Ico (see below), Sands of Time introduces a Prince who can perform superhuman feats of acrobatic action which make even the portly plumber look ordinary. In fact, comparisons between Sands of Time and Ico are rather inevitable, as the two share many common features, though they approach them in different ways. As with Ico, a good deal of the game's challenge comes from trying to find a path around, over, and through the debris of a ruined castle for yourself and your companion. In this case, your companion is a maharaja's daughter -- the very same maharaja whose kingdom your army just sacked, actually. Unlike Yorda, she can talk, and in fact the witty banter between the two main characters is a high point of the game. The princess is much more independent than Yorda, and is armed against enemies and can often find her own way around a given obstacle, thank you very much. However, here comparisons are distracting, as the two games aim to achieve different ends. Ico encourages a feeling of protective concern for your companion, where as Sands sets her up as an equal (in theory). While the levels aren't so cohesive and believable as Ico's, the fun you'll have traversing them more than makes up for it. The running, jumping, climbing, and swinging are wickedly fun. Combat isn't particularly deep (you'll only need to decide which of your three useful acrobatic tricks you need for any given enemy type, and then use it until they're all dead), but the onslaught of enemies can often make things feel pretty tense. And while the story only appears in small bits throughout the course of the game, the ending is, and I say this with solemn sobriety, perfect. It is without a doubt one of the best endings in a video game, movie, book, whatever you want, ever. If you enjoy platformers, this is the second best. From this description, can you guess which the best is?

Date: Jan 05, 2004 on 12:25 a.m.
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4. Re:Best 25 Games Ever (The Revised List)
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10. The Legend of Zelda: Ocarina of Time - N64, Nintendo, 1998
It's a bit surprising to me that on this list of my 25 favorite games, which includes 3 Square, 2 Rare, 2 Ion Storm, and 3 Ubisoft (albeit different divisions of each of the latter two), there is only a single game on this list which was helmed by legendary game maker Shigeru Miyamoto. I will add the disclaimer that I do not own a GameCube, and so any of the master's works more recent than the N64 have gone woefully unplayed by me. This game is an adventure, which means that it's an RPG, but shorter and with a better interface. It's a masterpiece, and it says something about how far gaming has come that this game has fallen to slot ten on a list such as this. It's difficult to decide what I should say about a game like this, as no single component is really extraordinary by itself. The whole package, however, is a great game. I will say this about OoT, however: this game made me care more about a game world -- and by that I mean both the world itself and the peoples that inhabit it -- than any other before or after it. The game is structured so that you are lead through three missions which act as vehicles to move you through the land of Hyrule, seeing the many sights it has to offer, before the plot kicks into gear and cataclysm tears that world you just explored to shreds. Upon first emerging from the Temple of Time and witnessing what had become of fair Hyrule, I kid you not, I spoke the words aloud, "Oh, Gannon, no, not this, this is too much, you've gone too far." I have never felt more driven to defeat a game foe. Like all Miyamoto's masterpieces, this should be played by everyone, regardless of gaming experience or genre preference.


09. Final Fantasy VII - PS1, Squaresoft, 1997
Like Starcraft (above), there has already been so much said about this game that I don't need to spend many words on it. If you haven't played it yet, either of you two, then you should. It is a Final Fantasy game, and if those aren't your thing, this probably won't be either. If you do, however, even marginally enjoy FFs, this is my personal favorite. It is the perfection of the Japanese RPG form, and I don't mind that Square has done so little to maintain my respect since -- they got it right this time, and perhaps it really should have been the Final Fantasy. Oh well.


08. The Journeyman Project 2: Buried in Time - PC, Presto Studios, 1995
The original Journeyman Project (technically the re-released Turbo version for quad-speed drives, but who's counting) came with my family's first CD-ROM drive, and had to compete with Myst, which we received as a gift at the same time, for my time. Though I now recognize Myst as the better game, Journeyman won the battle hands down, if not the war. It was an inventory adventure at its heart, but from a first-person pre-rendered perspective like Myst, so its puzzles were less about understanding mechanisms and more about trying everything in your pockets on every hot point in the game (which was friendlier to this ten-year-old's sensibilities). Plus, it had time travel. If anyone reading this wants to know how to make a game appeal directly to me, just add time travel. The sequel, Buried in Time, left the original in the dust, however. The mystery plot centering around proving that your future self (who traveled back in time to enlist your help) has been framed takes you to a crippled space station, an English chateau, a Mayan temple, and Leonardo da Vinci's studio. I don't know how much was historically accurate and how much was BSed, but the BS was BSes well enough to make you wonder in the first place. Add to all this the witty and informative AI companion Arthur, who gives you useful information throughout the game and will hint at the solutions to the puzzles if you ask him to, and you have a great game. Though the presentation is more reminiscent of Myst than other inventory adventures such as The Dig (next), functionally it follows the format of the latter category. If you enjoy that now-deceased genre (Syberia and The Longest Journey notwithstanding), and even for those who prefer the Mystier games, this is a must-play.


07. The Dig - PC, Lucasarts, 1995
Ah, The Dig. Conceived as a movie idea by Steven Spielberg, the director (who did not have nearly the clout he now does in 1992) decided that the concept would be too expensive to film and its audience too narrow to justify it. He passed it along to his buddy, George Lucas, because grand philosophical space dramas were more his thing. George agreed that it wouldn't work as a movie, but he in turn gave it to Sean Clark, an designer for Lucasarts. Clark wrote, designed, and directed this simply brilliant adventure game, with the help of novelist Orson Scott Card (who wrote the game's extensive dialogue). Good voice acting and simply awesome music were some of the game's immediate and obvious highlights, but the plot, which centered around a species of aliens which had become obsessed with immortality, is fascinating and haunting. The puzzles are interesting and clever, but nothing you can't find in a King's Quest or on Monkey Island. It's the mature storytelling which makes this game stand out in my memory. If you enjoy inventory adventures such as the above-mentioned Sierra and Lucasarts games, this is easily one of the best, and you should waste no time in finding and playing it. A word of caution, however: like several other games on this list, it's DOS-based, meaning those with newer systems may not be able to get it to run. I run Windows 2000 currently, and Lucasarts tech support (which still has this game in its list) tells me there's just no way. Such a shame.


06. Deus Ex - PC, Ion Storm, 2000
This brainchild of Warren Spector, the man behind the System Shock games, this game is one of the most genre-bending titles in recent history. Part action FPS, part stealth adventure, and part RPG, this was one hell of a hard game to classify. But what really set Deus Ex apart from the pack was its adaptability. This was a game that you could play however you liked. Want to be a decked-out Rambo type, and charge in with guns blazing? Sure, you can do that, if you're good enough. Prefer to pull the ol' sneaky sniper trick and slip past some enemies while taking others out from a distance? Go for it. Or maybe you prefer to look at each level's layout and enemy placement as a complex puzzle -- if finding a way through without coming into conflict with anyone is your thing, you can do that too! The interplay between the game's skill system (where you are awarded points for exploration and goal achievement to upgrade your various skills) and nanotech augmentations (which allow you various superhuman abilities, ranging from strength and speed to cloaking and regeneration) allow for a fully customizable play experience. What's more, though the game's overall course was completely linear (except for the three possible endings), the details were remarkably fluid. The game characters reacted to your actions in surprisingly complex ways. An example of this is a trip I made into the UNATCO ladies' room early in the game, looking for dropped items. I surprised a woman who was leaving just as I entered. A few minutes later, when I was summoned to the boss' office, at the end of the briefing I was warned to stay the hell out of the ladies room. This kind of reactivity is rare and immersive. Deus Ex is for anyone who can stomach the FPS presentation, period. It's that good. I recently played through the sequel, Invisible War (which fantastic fiancee Rebecca bought for me, along with our new Xbox). Though I miss many of the dropped features (the skill system among them), it had that open-ended Deus Ex feel to it that gave me happy shivers. It doesn't top the original, but then, what does? Which brings us to the top five, beginning with...

Date: Jan 05, 2004 on 12:27 a.m.
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5. Re:Best 25 Games Ever (The Revised List)
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05. Metal Gear Solid - PS1, Konami, 1998
This is one of the most cinematic games ever made. The production values were apparent from the opening credits (which appeared on screen as you played, as if it were a movie). The game had great voice acting, some cimematography that was well ahead of its time, a diverse and interesting cast of characters, and above all, it was stylish and cool throughout. The protagonist, Solid Snake (who wins the Stupidest Video Game Character's Name award), was voiced by the gruff and self-assured David Hayter (who, interestingly enough, is a screenwriter whose credits include both X-Men films). This "Tactical Espionage Action" title was one of the original games which formed what is now the Stealth genre, allowing (and on higher difficulty modes, requiring) you to sneak rather than fight. Interestingly enough, though this game will always be remembered for its slick, action-packed cutscenes, some of the tensest moments (and certainly the most expository) took place during the game's extensive Codec conversations, which were presented as no more than still-animated graphics of each character's face as they converse through over a radio connection. This could easily have become mind-numbingly boring and tedious (as it was in the sequel), but the dialogue was (often) so well-written, and the voice acting so spot-on, that these conversations became action. This game is recommended for stealth/action fans who enjoy taking frequent breaks from neck-snapping to watch a good story unfold.


04. Anachronox - PC, Ion Storm, 2001
I can remember seeing adds and previews for this game back in 1998, and thinking it looked interesting. It was going to be a sci-fi adventure/RPG, something I had not yet played and found myself intrigued by. The game fell off the radar for a long time, suffering several serious delays. In fact, the game originally intended had to be cut in half for time purposes. I had nearly forgotten about it when I saw it one day in late 2002, packaged with Thief II (see above) as a two-in-one deal for $20. When I began the game, I was a little unsure of what to make of it. The interface was odd -- it handled like an FPS, but was designed like an RPG. However, I was quickly drawn in by the witty humor written into the very foundation of the game world. This is a very funny game. Whether you're reading the exploration text-conversations or watching the fully-voiced cutscenes, you'll laugh out loud pretty often. What's truly surprising, however, is that about halfway through the game, a plot is suddenly sprung upon you. And it's a doozy. There are difficulty settings for the game, so if you're like me and only like RPG combat so long as you can skip XPing entirely and still never lose a single battle (I'm not kidding), you're taken care of. The game sold terribly, and the division of Ion Storm which built it is no more, so the second half of this story will probably never be made. Lament with me. Recommended to players who enjoy RPGs and adventure games, and who like to laugh, but also think.


03. Soul Reaver 2 - PS2, Crystal Dynamics, 2001
Without a doubt the best installment of the Legacy of Kain series, a saga so steeped in fictional mythology and lore that even a fan like myself occasionally has to check his notes to make sense of what's going on. Though the series spans five titles and about seven years (real time) now, Soul Reaver 2 (3rd in the series) still stands as my favorite due to its deliciously complex plot dealing with time travel, fate versus free will, the relativity of good and evil, and the fate of the world of Nosgoth. I didn't play the original (Blood Omen: Legacy of Kain) until after SR2, so my introduction to Nosgoth began with vampire prince Raziel's condemnation and execution by Kain at the beginning of Soul Reaver. It should stand as a testament to the power of SR2's narrative that 30 minutes into the game, the primary drive of the previous, finding and killing Kain, has been called into question. The game's combat has been called simplistic and repetitive, and it is; I just happen not to care. Recommended to anyone who loves a twisting, turning, mind-bending plot, and doesn't mind having to fight for it using a relatively uninspired combat system.


02. Riven: The Sequel to Myst - PC, Cyan, 1997
As with several titles above, Riven should be considered a stand-in for a larger series, including two other games (so far) and three novels. Perhaps it's just the writer in me, but the concept of being able to write down words as a carefully-constructed equation (or, in the cases of some, a more poetic, organic creation) and then visit that world you have just described resonates somewhere in my soul. The plots are great, the graphics always stunning, and the puzzles downright fiendish. Like the Kain games, this series has lore behind it, always a good thing. It's worth noting that the third installment, Myst III: Exile, was not created by Cyan (who were busy with Uru), but rather Presto Studios, creators of the Journeyman series. Not for the easily-frustrated, this game is for anyone who loves brain-teasing puzzles with some economical but brilliant storytelling on the side.


01. ICO - PS2, Sony Computer Entertainment Japan, 2001
This game is a work of art, plain and simple. The story it tells is simple, but tender and believable. The characters are shallow but likeable. The gameplay is nothing short of inspired -- this is some of the best platforming ever done. The level design is no less stunning; the areas you pass through cross and intermesh in such a startlingly brilliant way that you cannot help but respect the craftsmanship. The graphics and sound are beautiful: overexposed lighting outside or through windows lends the game a dreamlike quality, and the various outlooks you reach allow you to see both gorgeous forest terrain just beyond your reach and the cluttered, labyrinthine castle all to near. The soundtrack is sparse but emotive, and the environmental sounds are so good that you may not even notice the scarcity of music.

But the best parts of this game can't really be explained to someone who hasn't played. The puzzles are clever, mostly because they rarely seem like puzzles. In navigating this crumbling stone fortress, your task is to pick your way through the ruins while also creating a path for your companion, Yorda, who cannot always follow the same precarious paths as you. And there is also the surprising amount of emotion you find yourself investing in Yorda. She speaks a language Ico cannot understand, so the dialogue tends to be rather one-sided; Ico speaks in subtitled Japanese, but Yorda's replies are unintelligible. However, throughout the process of traversing the ruins, you must protect the child-like Yorda from both environmental dangers and strage shadow-creatures which seek to recapture her. Indeed, the game even ties your success or failure to Yorda: aside from long falls, nothing can harm Ico -- he has no health meter. The game only ends if Yorda is captured. This leads the player to feel what (we assume) Ico feels, that he must throw himself at any danger to Yorda without concern for his own well-being. The protective, big-brother feeling this engenders is quite amazing, and must be experienced to be understood.

This is a perfectly-crafted game. It stands as an example to developers everywhere. That it met with such lackluster sales both in Japan and the United States is both surprising and a terrible shame. It's something of a cult hit right now. Perhaps time will remedy this unfortunate condition. This game is recommended to everyone, everywhere. If you like games, if you sometimes play them when you're bored, if you've never before played a video game in your life, this game should be played. Go get it now. I'll wait.

Date: Jan 05, 2004 on 12:27 a.m.
Good Gus
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6. Re:Best 25 Games Ever (The Revised List)
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I agreed on a lot of the games listings, but personally i would have put metal gear at a higher spot. Also, where was Xenogears? I know you didn't like the insane amount of dialog they used, but the storyline was great, and the battlesystem was new and wonderful.
Date: Apr 11, 2004 on 08:19 p.m.
Solenis
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7. Re:Best 25 Games Ever (The Revised List)
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I've never actually played Xenogears. The guilt for this oversight plagued me for many years, but I could never quite commit myself to backtracking to this PSOne game (which is reputed to be extremely long-winded). I have played Xenosaga, however. I read about it before it came out, about how its developer was a gathering of the refugees from Square who were fired after XG's release, and about how, by changing the names of the innocent and so on, they intended to make the complete sextilogy of which Xenogears had been volume five starting with Xenosaga: Episode I - Der Wille zur Macht/ so that they could throw their pretentiousness right out there in the open.

I gave this game ten hours of my life, which is more than I usually give a bad game. The thing is, it didn't start out bad. I had known before I started that this game featured long and frequent cutscenes, but this idea didn't bother me. I like a game that tells an involved story. And if that had been the case here, I probably would have liked the game fine. But you see, the game didn't have a whole lot of plot, not that was presented in the first ten hours, anyway. But that didn't stop them from giving me 30 minute cutscenes about the crew of a scavenger ship and its passengers having dinner. No, nothing else happened while they were having dinner. The only dialogue consisted of "Mmm, this sure is good!" and "We should hire a woman to work on this ship so we can have food this good all the time!", etc. And no, I'm not exaggerating, that's almost word-for-word from the game. And then, at the end of this agonizing cutscene, my character, Shion (the cook who made these asses dinner and ate nothing and stood next to the table the whole time) must carry a plate down into the hold where another passenger who did not come to dinner is. I should impress upon you that for a ship with a crew complement of four, it has a lot of space inside. It takes me ten minutes to get there, and when I do, I'm treated to another cutscene has this passenger angrily refusing the food and knocking to the floor. Then I'm called to the bridge, at the other end of the damn ship. So I run there, and the captain (the one who wants to hire a woman to his crew) asks me to go check and make sure nothing's wrong with the engine room WHERE I JUST WAS. Apparently the intercom only works for summons, and not for statements like "Go check the engine room that's twenty feet from where you're already standing." So I run BACK to the far end of the ship, and I'm treated to another cutscene wherein Shion looks around, sees nothing, and starts away while a little spacial distortion appears as soon as her back is turned. She radios back to the bridge that everything looks fine, and they say, "Ok, guess it was nothing, come on back to the bridge."

And at this point I threw down the controller in disgust and turned off the game and returned it to Hollywood Video, because I had no interest whatsoever in finding out what kind of pulse-pounding marathon foot-massage mini-game I would be awarded when I got back to the bridge.

This is all by way of saying that I will never play another game with "xeno" in the title unless I have scoured the packaging and made sure that it has no connection to the Monolith developers. Maybe Xenogears was better -- hell, I'm sure Xenogears would have to have been better. But I'll never play it.

Oh, and for the record, Boots and the Anox crew r0x0r Solid Snake's b0x0rs. #5 best game ever ain't bad, and if he ain't happy with it he can see to it that MGS3 tops all previous installments, and then we'll see about getting him upgraded.

Date: Jul 31, 2004 on 01:29 p.m.
Remus
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8. Re:Best 25 Games Ever (The Revised List)
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Uh, that last post was me, I must have posted while Bec was logged in. My bad.
Date: Aug 04, 2004 on 01:22 p.m.
Best 25 Games Ever (The Revised List)
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